Dear Adventurers,
We have completed the update maintenance at 14:00 server time on June 17, 2026! This update brings new maps, a new system, a new level cap, new events, and more major content! Read on for the details!
Below are the detailed update contents:
New Client: iOS 1.0.3766/ Android 1.0.3766
Update Highlights
- New Area: Escon – The “Water City” in western Edin, featuring three maps: Escon Town, Mirror Forest, and Escon Pier!
- Increased Server Level Cap – Raised to Lv55, with up to 50% overflow EXP accumulation!
- Talisman System Launch – A brand-new regional random affix growth system! Freely refine attributes and lock key affixes!
New Content
New Area – Escon
New Maps
- Escon Town – The main city of the Escon Area
- Escon Pier – An outdoor map connected to the town
- Mirror Forest – An outdoor map connecting Escon Town and Damelot Town
- Accessible via portals between areas or Porters in major towns
New Monsters
- Primarily water-type creatures, including the Medusa series, merfolk, tortoise clan, and more
- New monster attributes, drops, and Bestiary rewards can be viewed in the Bestiary
New Equipment
- Common Equipment – Seeker’s Dexterity Set
- Includes: Seeker’s Dexterity Helmet, Seeker’s Dexterity Cuirass, Seeker’s Dexterity Gloves, Seeker’s Dexterity Boots
- Acquisition: Purchase with Coin from the limited NPC Campbell in Escon Town
- Set Effect: 2-piece: Move SPD +10% / 4-piece: Move SPD +20%
- Rare Equipment
- Includes: Lockton’s Blessing, Merlin’s Blessing, Chaos-Slaying Helmet, Chaos-Resisting Helmet, Forgotten Cuirass, Holy Gloves, Evil Boots
- Acquisition: Craftable at Craft Shops in major towns, have 30% chance to craft an unbind item
- Safe Enchant: 4. Use Armor Enchant Scrolls to enchant. Failed enchants yield Equipment Essence.
New Quests
- 8 new Bounty quests in the Escon Area and 1 in the Elite Darknight Training Ground
- Recommended level: Lv50-55
New Level Cap
- With the opening of the new area, the level cap has been raised to Lv55
- Players can continue to accumulate up to 50% overflow EXP after reaching the level cap
New System – Talisman System
Access
- Entry: Menu → Talisman System
- Unlock Level: 30
How It Works
- Grants random character attribute bonuses
- Each region has its own independent Talisman. When entering a region, you receive the corresponding Talisman’s attribute bonuses.
- Talisman Types:
- Limited Talisman: Attribute bonuses only apply within the specific region
- Global Talisman: Attribute bonuses apply in all regions — Coming in a future update. Stay tuned!
- Attribute Affixes:
- Each region’s Talisman can contain several attribute affixes, with a maximum limit
- Attribute affixes can be randomly obtained or replaced through Refinement. When the current affix count is below the cap, each Refinement adds a new affix. When at the cap, Refinement generates a new affix that replaces an existing one.
- Refinement consumes Refinement Stones and cannot generate duplicate affixes
- When the affix cap is reached, you can Lock certain affixes to prevent them from being replaced. There is a maximum number of lockable affixes.
- Locking 1 affix consumes 1 Lockstone, and locking affixes increases Refinement Stone consumption
Refinement Stone Acquisition
- Purchase at General Stores in major towns for 10,000 Coin
- Purchase from Harpagon (Beastware Trader) in Escon Town for 10,000 Coin, or exchange using Bestiary materials
- Chance of drop from certain monsters in the Escon Area
Lockstone Acquisition
- Accumulate kill progress against region monsters. Upon reaching the target, you receive the corresponding region’s Talisman Lockstone.
- Can be crafted at Craft Shops in towns using the region’s Talisman Glow. The resulting Lockstone is untradeable.
Talisman Glow Acquisition
- Can be crafted at Craft Shops in towns using any region’s Talisman Lockstone + 500,000 Coin
- Always produces an unbind Talisman Glow that can be listed on the Trading Fair
Optimizations & Adjustments
Balance Adjustments
- Elf Equipment Class Restriction:
- The following Elf series equipment can now only be equipped by the Elf class:
- Elf Metal Cuirass, Elf Cloak, Elf Shield, Elf Chainmail
- Non-Elf characters currently wearing the above equipment will have it automatically unequipped
- Non-Elf characters holding the above equipment are advised to trade or submit ****them to the Collection. For any issues, contact customer support in-game.
- The following Elf series equipment can now only be equipped by the Elf class:
- Added multiple new Epic, Advanced, and Common rarity Morph Collections
- Adjusted Set Effects:
- Added: Star Soul Mage Set, Magic RES Set, Elf Set, Protector’s Set with corresponding set effects
- Added a 2-piece effect for the Steel Mana Set and adjusted its 3-piece effect
- Adjusted Rare Equipment Attributes and Enchant Bonuses:
- Power Gloves: Base attributes adjusted to STR+2, AC+3, MR+1
- Chaotic Skeleton Cuirass / Chaotic Skeleton Helmet / Chaotic Skeleton Shield: New enchant bonus – MR+2 per enchant level
- Crimson Blood Crown, Magic Cape, Bugbear King Leather Coat, Venom Gauntlets, White Feather Boots: New enchant bonus – MR+1 per enchant level
- The following equipment gains new enchant bonuses: MR+1 before Safe Enchant, and MR+1 per enchant level beyond Safe Enchant:
- Varda’s Blessing, Elf Metal Cuirass, Steel Mana Cloak, Aqua Elemental Gloves, Fire Elemental Gloves, Earth Elemental Gloves, Wind Elemental Gloves, Power Gloves, Steel Mana Gloves, Boots of Wisdom, Boots of Dexterity, Boots of Valor, Sturdy Boots, Steel Mana Boots, Faith Shield, Grammont’s Shield, Eva’s Shield
- Adjusted Item Rarities:
- Mithril Ingot, Element Stone, Teon Stone: Rarity changed to Common
- Advanced Material Crate: Renamed to Common Material Crate, rarity changed to Common
- Floating Eye and Weak Eva Jellyfish: Paralysis chance reduced to 5%
- Venom Spider: Drop item “Mithril Horn” replaced with “Lance”
Other Optimizations
- Adjusted quest teleportation fees and Porter teleport scroll consumption based on teleport distance
- Optimized the FAQ image display – tap images to view the full size
- Adjusted the level requirements for certain Adventure Guide prompts
- Optimized Oathspire Booster item description text
- Optimized Challenge Dungeon first-clear rewards – clearing any Challenge Dungeon for the first time now grants both the First Clear Reward and the single or multiplayer clearing reward
Bug Fixes
- Fixed an issue where skills remained on cooldown after being released from Paralysis
- Fixed an issue where unbind elven dagger could not be listed on the Trading Fair
- Fixed an issue where items could be lost after exchanging at Oathspire Hall under certain circumstances
Thank you, Adventurers, for your continued support and companionship on the journey of Teon: Revelation! We will keep bringing you an even better gaming experience.
If you have any questions, please contact us through official channels.
